Dark Souls 2 News: Before Release Date, Developer Discusses PS4, Xbox One Version of Game
- Frank Lucci
- Jan 16, 2014 05:13 PM EST
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Dark Souls 2 is set to appear on the PlayStation 3 and Xbox 360, and fans of From Software's notoriously hard games are ready to experience a new set of challenges and fight a variety of new monsters. However, some fans are upset that the game will not be available at launch on the PlayStation 4 and Xbox One, and the game's co-director Yui Tanimura did not give gamers much hope for the game to be ported to the new consoles.
Tanimura, speaking to Edge, did not dismiss a next gen version of Dark Souls 2 from being released based on a PC port of the game, but he stated that it is not something that From Software has considered:
"We have not put any thought into this yet, so I unfortunately can't answer at this point."
The co-director of the game also was asked about how the size of the world of Dark Souls 2, and he clarified that Dark Souls 2 will be about the same size of Dark Souls, but will have more player freedom within that world:
"We are thinking about the same size world as Dark Souls. The storytelling will be fairly similar, but in regards to proceeding through the world, we want to give more freedom for the players to choose their decisions, and so the unfolding of the world will hopefully be unique to each player."
Tanimura also addressed some concerns about if what players saw in the beta for the game, specifically the large amount of safe haven bonfires and item drops found in the beta levels. The co-director stated that the beta levels were unique and not reflective of the final game:
"The environment used for the network beta build was unique and is difficult to directly compare with the other venues. The pacing of bonfires will change based on the environments, and we are still in the midst of tuning and balancing the game progression. Items, too, were more of a beta decision. We will take the user behaviour and results to continue tuning the game to its top level. Life Gems are still being balanced and tuned, but I can tell you that the number of items will be limited to balance the game progression. How the items are to be used [is something] the player will have to decide, but in tight, intense moments, the Gems may help a little more, since players can walk away while recovery takes place."
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