Updated 07:40 PM EST, Sun, Dec 22, 2024

'Halo 5 Guardians': Big Team Battle Coming Soon, Says 343 Chief

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343 Chief Josh Holmes revealed that the "Halo" multiplayer mode called Big Team Battle will soon be incorporated to the Arena matchmaking of "Halo 5: Guardians."

The news was revealed on Halo Waypoint. Aside from the Big Team Battle, the installment's Nov. 5 update adds four Forge-made maps designed for 8v8 play: Deadlock (inspired by Standoff), Basin (inspired by Valhalla), Guillotine (inspired by Headlong), and Recurve (inspired by Longbow).

"Halo 5: Guardians," developed by 343 Industries, is also gearing up to have new REQs. Also, Orion is now removed from all playlists.

"We've pulled the map from matchmaking in order to patch some exploits and make some additional improvements before re-adding it to appropriate playlists. Next, based on feedback regarding map variety and rotations, we've added 15 additional map / game type combinations to existing playlists," Halo Waypoint explained.

Other updates in store for "Halo 5" are additional matchmaking changes, Warzone Assault tuning tweaks, updating SWAT respawn time to 3 seconds and turning off SWAT friendly fire, CSR tuning tweaks, Seasons & seasonal rewards, actively monitoring and updating ban thresholds, and interesting vehicular combat, among others, as listed by the news outlet.

343 also addressed the concerns of some players saying that "Halo 5" is harder to play than its past iterations.

"Players have identified that, by design, the game is a shade 'harder' than it used to be, but we are seeing players adjusting to the new speed and precision pretty quickly," the game developer said on Halo Waypoint. "Unfortunately, some players have identified an issue that occurs due to variance in controller hardware, commonly referred to as 'slow turn' bug. This can cause players to become unable to, or inconsistently reach what we call a 'pegged' state."

According to Halo Waypoint, the pegged state is an area in the outermost range of the analog aim stick in which the players' turn speed is combined to a much faster rate. They added, "This issue is compounded as the control input fluctuates depending on multiple factors - if you are applying even the slightest bit of downward pressure (clenching), moving the stick around the edges a bit (which is why it's even more problematic when aiming diagonally), or torqueing the stick on the edge a bit more than normal on some controllers."

343 assured fans that they have already worked on the problem and that they have a fix that does not apply change to the current game experience, the news outlet noted. The fix is currently being tested and going through pro team validation, and is expected to be released soon.

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