Oculus Rift Consumer Version Price & Release Date: Specs, Features & Everything You Need to Know
- Nens Bolilan
- Jun 19, 2015 06:00 AM EDT
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The Oculus Rift Virtual Reality (VR) consumer version headset was presented in this year's Electronic Entertainment Expo (E3).
Wall Street Journal said the device is far better than previous Oculus VR headset prototypes which faced several problems.
"Either the device was too heavy or had nauseatingly slow refresh rates, for example. None has had a decent control scheme. During that time, gaming companies have built impressive headsets with three-dimensional audio, pixel-dense displays and creative controls," noted WSJ.
A similar Tom's Guide report said the device is very comfortable to wear, adding that it could also be used with Oculus' Touch Controllers, which allow users to track hand movements.
According to Digital Trends, the consmer version was also smaller, lighter and more comfortable than the prototypes.
"It slides onto your head much more easily, and fits more comfortably once it's there. It no longers feels like the headset is hanging off the front of your face. Even looking straight down and then looking up quickly was no issue," explained Digital Trends.
Adding to the great handling of the Rift, WSJ said that it is also technically impressive, noting that the virtual experience it provides users does not make gamers feel dizzy even during long gaming hours.
The same report said that the action in playing the games was "intense and the visuals were fluid."
In a Mashable report, Oculus VR co-founder and vice president Nate Mitchell said that experiencing the Oculus Rift is like going inside a big theater with a big projection screen.
"You'll be able to [stream Xbox One games] to the Rift on a projection screen on the moon," Mitchell added, noting that it will almost be the same as the Oculus Cinema App for the Samsung Gear VR. This device makes users feel like they are watching movies in a real theater or on the moon.
After experiencing the Oculus Rift, Mashable said people will be encouraged to try to watch movies in the Oculus Cinema.
The device could be used in a variety of games like "Valkyrie" from CCP Games, "Chronos" from Gunfire Games, "Damaged Core" by High Voltage, "VR Sports: Challenge" by Sanzaru, "Esper" from Coatsink, "AirMech" by Carbon, "Lucky's Tale" from Playful and "Edge of Nowhere" from Insomniac Games, according to Forbes.
The device will likely be available on the market in the first quarter of 2016 and could cost around $1,500 as per CEO Brendan Iribe.
A new gaming experience will be provided by the new Oculus Rift device that has got fans all over the world excited.
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