Metal Gear Solid 5 Ground Zeroes News: Release Date for Game Revealed [Trailer]
- Frank Lucci
- Dec 09, 2013 01:26 PM EST
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The first part of Metal Gear Solid 5, Ground Zeroes, will be released on March 18, 2014, and will have exclusive content on the Xbox One and Xbox 360.
This news comes from a new trailer for the game, which has the inside scoop on the exclusive mission. The mission is called "Jamais Vu" and will allow users to play as Raiden. While it may seem as though the Xbox One and Xbox 360 versions of Ground Zeroes are superior, the PlayStation 3 and 4 versions of the game will have their own exclusive mission, "Deja Vu," which will let players use Classic Snake.
In addition to this new trailer for the game, series creator Hideo Kojima took part in a question and answer session on Xbox Wire, and revealed how next-gen hardware will be able to impact the future of Metal Gear Solid and gaming in general:
"Technology is at a crossroads, facilitating evolution perpendicular to the path we've taken thus far. It's not just about the next level of gaming hardware anymore, it's about how that hardware will allow games to interact with multiple devices and SNS platforms. Technology is fanning out in a horizontal direction as opposed to the vertical evolution of the past."
Kojima also explained how Metal Gear Solid 5 is different from many open-world games and how the its stealth gameplay is expanded through this open world:
"First of all, to avoid confusion, I would like to clarify that my vision for 'MGSV' does differ a bit from what most people may assume when they think of the current 'Open-World' genre. A more accurate way to describe it would be a 'stealth simulator' in an open world environment. The open world elements exist to remove the rails from the stealth experience, allowing players to freely plan their own routes and experiment with their own unique infiltration strategies. However, at its heart, the gameplay is all about stealth and we don't intend to shift the focus away from that."
Finally, Kojima was asked about the series' trademark cutscenes, and he revealed that the team creating the game will implement cutscenes in a different way than previous games in the series:
"Naturally, there's still a good amount of story to be told, but I'm trying to express it in a new way. It's different from the linear style of storytelling I've used in the past. There will be cut scenes, but they will come together piece-by-piece based on each player's individual progress through the game."
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