Metal Gear Solid 5 News: 80's Filter Removed, Hideo Kojima Announces
A feature that series creator Hideo Kojima hoped to put into Metal Gear Solid 5 to give the game an 80's feel will no longer be part of the game.
The option would have given the game an 80's movie feel, fitting considering MGS5's setting in 1984. However, this feature is being dropped from the game due to technical issues.
"'RUSH' had very 70's texture & tone of film. In fact we studied 80's image & developed '80's filter' for MGSV as [The Phantom Pain] is placed in 1984," Kojima revealed through his Twitter. "But when we actually implemented full screen effect, it was too heavy that slowed the system down so we had to take it out."
This feature, while fun, does not impact Metal gear Solid 5 too much. After all, users would have most likely preferred a more detailed and engrossing graphical presentation rather than a style that deliberately lowers overall quality in favor of creating 80's movie aesthetics. What is interesting that this effect was able to weigh down the game's engine so much that Kojima and the rest of the team developing the game had to pull it entirely.
Metal Gear Solid 5 will be split into two parts. Metal Gear Solid: Ground Zeroes will be a prequel chapter to the main portion of the game, called The Phantom Pain. This prequel will be released on March 18 on the PlayStation 3, Xbox 360, PlayStation 4, and Xbox One. The game will cost $20 as a digital copy and $30 as a physical game on the PlayStation 3 and Xbox 360. For the next-gen version of Ground Zeroes, the game will cost $30 for the digital copy and $40 for the physical copy of the game. It is unknown when The Phantom Pain will be released.
Kojima recently came under fire for the price of Metal Gear Solid: Ground Zeroes in comparison to the amount of content users will be getting. Ground Zeroes can be completed in a few hours, which may not be worth the price of the game to some, especially on the PlayStation 4 or Xbox One. This is compounded by the fact that The Phantom Pain is expected to be much longer, so users will most likely have to pay full price for that game. Kojima has defended this discrepancy, saying he felt pressure to release the two games as separate chapters due to the launch of the next-gen consoles, and that many shorter games have similar prices.