Metal Gear Solid 5 News: Kojima Discusses Ground Zeroes Size vs. The Phantom Pain
Metal Gear Solid 5 is a game that fans around the world are eager to get their hands on, so when it was announced the game would have a prologue - Ground Zeroes - that would allow people to get used to the world of the game, many were quite pleased. Now, series creator Hideo Kojima has revealed just how much bigger the main portion of Metal Gear Solid will be in comparison to Ground Zeroes.
In a Twitter message, translated by Siliconera, Kojima revealed how The Phantom Pain, which consists of the main portion of Metal gear Solid 5, is so massive that players will have to deal with changes in time zones:
"'[Ground Zeroes] is both a prologue to the MGSV story and, at the same time, a tutorial for a new MGS, which transitions to sneaking simulator. With that said, [Ground Zeroes] has a relatively small field as compared to the main game (which is hundreds of times larger) without time zones changing in real-time. However, each mission offers different time zones with different playstyles."
This is interesting news. Kojima had hinted that Metal Gear Solid 5 would have a huge open world that players would be able to explore. However, this news may also discourage some from buying Ground Zeroes as Kojima has made it clear that the DLC prologue is a very small part of the game. With Ground Zeroes only comprising of one mission, and with the DLC carrying a hefty price tag of $19.99 on the PlayStation 3 and Xbox 360 and $29.99 on the PlayStation 4 and Xbox One, some may be turned off by the news. After all, why should some fans pay a huge chunk of change for one mission when they can wait for the main game to appear and buy a game that is hundreds of times bigger for $30-40 more?
In any case, it may be quite some time before The Phantom Pain is released by Konami and Kojima, so Ground Zeroes may be the only new Metal Gear Solid content fans will have to look forward to. The DLC will be made available on March 18, so fans will have until then to decide if it is worth $20 or $30 to play through one mission that has already been shown extensively in trailers and previews for the game.